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Unreleased Title

My NDA prohibits me from releasing any information regarding this title that is crucial to its development, below I will talk about my personal experience and role in contributing to said development.

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My Role

As part of my master’s degree program at Full Sail University, I participated in the Triple A capstone, a sort of internship where I had the chance to work alongside other students and industry professionals on a Triple A title. I initially joined the project as a UI/UX Designer, where I was responsible for designing and refining the game's HUD to ensure clarity, accessibility, and aesthetic cohesion. Over time, my role expanded, and I transitioned into the Systems Design team. In this position, I contributed to the development of NPC AI, helping to create dynamic and responsive in-game characters. Additionally, I assisted in designing the player skill tree system, ensuring balanced progression and meaningful choices for the player. I also worked on implementing saving and loading mechanics, optimizing it for a seamless user experience. The tools utilized for this project included Unreal Engine 5, Jira, and Confluence.

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